
After that briefest of cinematic sequences, Shadow of the Beast introduces us to its parallax world.
He runs.
The hero’s motivation is clear. The demon turned him into a beast; the beast cannot forgive the demon. No princess will turn him back with a kiss — only VENGEANCE remains! Straightforward punches and kicks comprise the beast’s primary arsenal as he crosses the woods outside his home, which has become a den of nefarious cretins. I call it the Forest of Eyes in honor of the disembodied eyeballs that mysteriously blink in and out of existence. Some people call it the Forest of Purple Dragons Who Drop Explosive Dung, in honor of the purple dragons who drop explosive dung.
At the edge of the forest stands a castle guarded by knife-tossing ninjas hiding under trapdoors; beneath the forest lie vast catacombs populated with chitinous miscreants. Although it has the fast pace of an action game, Shadow of the Beast is an adventure game requiring exploration and a wee bit of puzzle-solving. The beast must discover temporary weapons for boss fights — such as the Power Fist — or perish. If you happen to be running along and see a giant creature up ahead, TURN BACK unless you have a secret weapon. Some boss encounters barricade the escape route, which means you’ll have to start the game over if you’re not properly prepared.
These cheap “reboot” moments are part of the reason Shadow of the Beast acquired a reputation for being extraordinarily difficult. Other ports have also been chastised for the snout-nosed hero’s inability to fend off his attackers, but this is not an issue in the Turbo CD version. DMA Design has imbued the beast with speed and swift response time, proving that a second set of hands sometimes improves an inspired but flawed original.
In the original Amiga version, even the grass could kill. The Turbo CD cuts out some of those nonsense obstacles; this Beast is focused on the evocative scenery and its inspired denizens. Face the fungus of Yoggoth! Leap over clawed hands that clutch at your tender flesh! Break a statue in your path, revealing the monster trapped inside! Smash the funeral markers of your kinsmen to reveal vials of nourishing blood! Shadow of the Beast is the game that made original creators Psygnosis famous; its melding of artful atmosphere with comforting simplicity inspired many other adventures throughout the 1990s, including the Turbo CD’s acclaimed Shape Shifter. The anti-climactic sequels, which replaced the Beast with a Man and expanded the plot to include tribes and magical artifacts, never achieved the same level of fame as this straightforward tale of David versus Goliath.

When the beleaguered beast finally does encounter the Goliath who made him thus, it’s not a battle against a macabre horseman as one would have expected from the introduction. No, the final fight pits the beast against a GIANT TOE. The burly fellow to whom the toe is connected keeps tossing rocks. Based on a quick size comparison between rock and toe, it’s similar to flicking pebbles at ants . . . hardly the most effective method of combat. I would step on the ant.
Punch the demon in the toe to win — I suppose not every game can end as well as it began. Play Shadow of the Beast for the enchanting journey, not the goal.





I’ve said it a million times. Others have said it a billion times.
Ad nauseum.
That said, I FRIGGIN’ LOVE THE REDBOOK VERSION of this goddamned soundtrack. Every single friggin’ song is lovingly crafted for our listening pleasure. I still hug and kiss the Amiga soundtrack, but my heart belongs to the PCE…
As for the game itself… I’m still trying to beat the Genesis version. I refuse to cheat with a FAQ, and I’m not savvy enough to watch one of those new-fangled playthrough videos the youth are making these days. I reckon I have a few more decades before I resort to cheating (and by “cheating”, I mean “not solving the game completely by myself”).
Comment by esteban — December 11, 2010 @ 5:11 pm
The other versions have shoddy hit-detection which makes them harder than they should be. The PCE version is pretty easy though, I beat it the first time I played it (although I had been attempting the Genesis version for a while so I was familiar with the first half of the game).
Comment by kingofcrusher — December 11, 2010 @ 5:12 pm