You are AMURU, paladin of justice and light. Your companions are the evil archeress RIA, wily thief URUTO WARREN, peaceful cleric DO GA, high wizard ASURA FROST, and the mighty LANCE. The epic tale of how six unrelated, oppositely-aligned characters came together is a tale lost to time, but NEC will be damned if they don’t give us some laughable tripe to take its place!
Even though characters’ mouths move, the actual cinematic has no voice or text, so I filled in the gaps myself.
| “I am AMURU! I pose proudly upon my boat!” | ![]() |
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“Hark! Who is that shadowy fiend upon that distant hill?” |
| “HAHAHAHA! I am a generic centaur! Die!” | ![]() |
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“NOOOOOOOOOOO! MY BOAT!” |
| “Rise, young AMURU. As a wise and mysterious wizard, let me teleport you into TOWN OF SORPIGAL and surround you by five companions, who shall eagerly sacrifice their lives for you with neither question nor explanation.” | ![]() |

(Black loading screen. A common sight.)
Oddly enough, even though the character creation was removed — leaving you to control pre-set characters with pre-set classes and pre-set alignments — the equipment and spell lists were left untouched. For example, the LIGHTNING BOW can only be used by a good-aligned archer. But your archer is not good. She’s evil. And in this version of the game, alignments can’t be changed . . . so the once-mighty LIGHTNING BOW is now useless.
That’s a pity, because that bow would have come in handy when your small party, while slogging through the northern swamps, stumbled across a group of fourteen fire ants, orc raiders, and wererabbits.

Yes — in the silent cinematic, a generic centaur single-handedly wrecked your boat and laid you out. Now you’re supposed to put a friggin’ fire-breathing dragon to the sword.
Silly as that scenario may sound, I won’t fault the game for giving players the freedom to perform the presumably impossible. Before Grand Theft Auto 3 popularized the word “sandbox”, Might and Magic delivered the concept: a wide-open world, ripe for exploration and conquest. There is a main storyline — you’re pursuing the evil bastard who wrecked your precious boat — but there are so many optional quests along the way that it’s easy to forget the game is ever supposed to end.
Might and Magic is an easy game to recommend, but not in this particular format. NEC clearly wanted to expand on the game’s main storyline, they clearly wanted to infuse the epic gameplay with a presentation to match, but the forced (and weak) narrative works against the game’s mechanics. Aside from the lavishly-colored graphics (a clear improvement over the original), the PC Engine port of Might and Magic doesn’t rise above other versions. The music is disappointing, the loading times are tiresome, and the lack of any character customization — a feature present in every other version of the game — is mind-boggling.
Dammit, NEC! I don’t want to be a human paladin named AMURU! I want to be an elven sorcerer named ZIG.




